

We promise not to watch.much."Īt certain points throughout your adventure, an overlord may acquire mistresses. "Once you get a place to rest your weary head master, it might be good to get a mistress or two for you.erm good pleasure master.

"Oh MASTER the mistress's will be pleased! That totem makes you.oh master don't look at me that way, it makes me blush!" (Health totems increase your hp by +5 for each totem you have.) "For the MASTER!!! Something shinny master, it makes your magic stronger!" (Magic totems gives you 1 new spell for each totem you have.) Only 10 totems of each type exist at one time and may be in the possession of a aspiring Overlard. "There are various totems throughout the land that increases the minion count by 5 for each one collected. This can be a minion mini challenge for handling minions well, where it´s only the minions that can reach the totem. Often, they can be used in the place of loot for a campaign quest, so the player may get a totem instead of magical loot. Sometimes a quest of their own is needed. Totems will be near and around other hives while some will be in really out of the way places. They only require 1 minion to carry it at a movement rate of 20, with a maximum of 3 minions carrying the totem for a total movement of 30 feet. You should get a totem of every kind, every 2nd level. Minions will have carvings of minions, the magic will have carvings of arcane spells or symbols and the health totem will have carvings of a healthy overlord doing overlordy things. Totems look like a piece of a totem pole specific for their function. Again during this quest the overlord may spot the green hive protected by noxious gases, as to the which he will need the greens to retrieve. Attained by the 11th yet be inaccessible due to water barriers, until the red hive is returned home and blues are unlocked who can carry the hive across the water hazard. During the quest for the red hive, the overlord may catch a glimpse of the blue hives location. The red hive will be inaccessible until the brown hive is attained, simply because of the hazards and number of enemies that are inadvertently protecting the red hive that sits in the middle of some fire hazard. During this time the Overlord will also hear about another hive, the red hive attained by the 9th and you will have access to 5 Reds until then. The first hive should be mentioned to the player at first level and should be attained by the 7th. Each minion added to the carrying task adds a +5 to movement up to a maximum of 3 extra minions giving a total of movement of 30. The hive is considered a large object and takes at least 5 minions to carry at a movement rate of 15. They reproduce the appropriate minions as needed up to the maximum number of minions you can have at the time.

The Hives in general are the source of the type of minions in question.
#Red hive overlord raising hell free#
The first 5 minions that are summoned from the overlord table are free and need not a hive as it is considered 'wondering masterless' minions. "MASTER you must not forget the hive for each of our minion kind!!! We don't feel at home without them."(Upon gaining your stronghold you must find each of the corresponding hives in order to summon any bonus minions.) (Usually DM who provide a quest or advice to solve a task). Once you have chosen your stronghold you will receive a special ground keeper minion. The minions build as gnomes and dwarves do as ratios in time. The Blues will want to create moats and underground springs while the Greens will want to create areas of foliage and other swampy areas. The browns will build above ground and below ground, while the reds will want to dig deeper. These general guidelines should be followed with the exceptions to the minions that will build once the hive is collected. The increments on building and increasing should be listed in the DMG p. The size is determined by how much is built onto or into it.īy 7th level, the overlord in question should have been able to take over a small cave, an old tower or fort for starters. If starting from nothing, the cost and times are listed in the DMG p. Stronghold building is a down time activity.
